A few months ago, Phil Kollar did an interview with the Pokemon developers (WhatTheyPlay) in which they admitted that they focus on creating a handheld experience and they aren't working to bring it to the Wii or to any other console.
Despite this emphatic statement from the creators, the frothing demand for a mainline Pokemon RPG on the Wii increases daily. "Console Pokemon" is right up there with "Pokemon MMO" (which is a whole other entry on its own) on "What game should they make" lists (as seen at the Gaming Age forums).
Which makes me wonder if I'm completely missing something, or if the hardcore Pokemon community has lost its mind.
First of all, everyone seems to forget that the name Pokemon is short for Pocket Monsters. Key word: Pocket. Doesn't that imply that the series is intended to be on portable systems to begin with?
The biggest advantage that being portable gives the series is to allow for trading, and one of the common arguments is that the introduction of the GTS brought wireless trading so you don't have to do any local trading anymore. But as Matsuda would remind us, that's not the point:
"Trading is a core concept of Pokémon. So when you're trading, you meet with a friend and decide which one you want and which one they want. I would like to emphasize real-world communication. You don't see each other online."
Also, a combination of past history and future needs hamstrings the development of a traditional Pokemon game on a console (for our purposes, a "get badges, take down evil team, beat Elite 4, complete Pokedex, beat up everyone you know in a 5-mile radius" game). Although all Pokemon got represented in XD's Battle Mode (and in Colosseum's), the fact is this generation is probably going to end with either a PBR 2 (supporting HG/SS connectivity) or with HG/SS itself. The next gen is going to add another 100 Pokemon at minimum, putting the total near 600 Pokemon with a similar number of attacks to animate.
And development of this game would have to be handled by "Genius" Sonority, who see fit to use models for the original 151 Pokemon that date back to Stadium 1. Let me put this another way: Current 3D Pokemon models were designed for a system that started its design the same year my favourite baseball team made the playoffs.
If they didn't upgrade the models, the same people that want this game to happen would lose their minds, and to get it to a decent 3D model for that many Pokemon would fill a Wii disc with no room for story. Or god forbid, the My Pokemon Ranch models. Why go to all that effort, when they can create a DS RPG at maybe 1/4 of the cost, and sell 5.66 million copies in nine months worldwide like Platinum just did (according to Nintendo's Q1 financial report)?
The last thing to realize is that Nintendo as a whole (giving Metroid to Team Ninja aside) is a very conservative company that has a massive foothold in Japan. And Japan as a culture has gone whole-hog portable between Pokemon/Dragon Quest IX on the DS and the success of the Monster Hunter series on PSP. That, among other things, is why I would be shocked if Iwata stood up at a E3 press conference and said "Pokemon RPG, on the Wii, spring 2010. And it works with the Vitality Sensor."
Friday, July 31, 2009
Tuesday, July 21, 2009
Pokemon's biggest ingame monsters
One of the most common memes on the GameFAQs Pokemon message boards are to ridicule any poor prole who dares to ask for help with their ingame team. Basically, "everything works ingame".
But if all Pokemon are equal, some are clearly more equal than others. And all things considered, these are one man's best bets if he needs to do a speedrun and chuck his starter.
10) Ramprados (Diamond, Platinum)
Despite how much of a pain he is to raise as a Cranidos (and to get, especially in Platinum), bear with me. Because of the way his experience curves, as the levels increase he levels up faster and faster. His main feature is Mold Breaker, though - you have no idea how much easier the Galactic double battle is when you can laugh at the Bronzor and their Levitate. He's just fast enough to avoid being a complete glass cannon...
9) Lapras (Fire Red/Leaf Green)
Sure, it's somewhat late to the party - but when it gets there, it turns everything upside down and all for the low price of a little leveling and a quick visit to Mr. Psychic's house. During the Silph Co run it'll level to the point of learning Body Slam and Ice Beam on its own, and it tears the back half of the game apart.
8) Zigzagoon (Ruby/Sapphire)
The only Pokemon on this list not in it for their ability to tear things apart - but the original Pickup distribution giving you Nuggets, Rare Candies and Hyper Potions off your first Pokeball? I'll take five, thanks.
7) Machamp (Gold/Silver/Crystal)
Strictly on the list for the purpose of survival against Whitney and that damn cow of hers. And even after that, he's growing 1.5x faster than the rest of the team so you might as well let it hang around. There's a Dig TM right after that so you can even use it against Morty. (Shame this won't happen in the remakes, stupid Levitate).
6) Nidoking (Red/Blue/Yellow)
It's amazing how much a quick evolution can help you. In Nidoking's case (L16 + a Moon Stone and you get two in Mt Moon) it almost triples Nidoran M's TM capability, and it learns enough of the expendable TMs to have a hell of a lot of move variety. Despite being nasty, it's not as evil as...
5) Dugtrio (RBY)
You should never need to use a starter against Surge, and here's why. Thanks to the way RBY criticals function, Dugtrio got double damage about 30% of the time with that insane speed, and it had Slash (a high CH move). Dig getting downgraded and not having Magnitude in FR/LG cost him a top 3 spot.
4) Butterfree (FR/LG)
If you're trying to play it somewhat straight (weaken, sleep, throw) then Butterfree is your god and it's all thanks to 98% accurate Sleep Powder. He's not a killer, but he's a crippler and probably the best crippler in the history of the game (ingame).
3) Golem (GSC)
The perfect combination to beat GSC quickly: The Geodude family to start, then finish with #1. You get it early and Rock Throw beats the first two gyms, at which point you get Magnitude to take everything out. Bonus points for a natural Earthquake. Although the last two gyms give him pause, he's still damn lethal. Don't believe me? Ask the speedrunners.
2) Staraptor (DPPt)
It's like they took every complaint about the early-game Flying types and made the ultimate Flyer. Intimidate and jacked up attack/speed keeps him tearing things apart and he could feasibly be used against every gym except the first and last. Throw in Close Combat and Return (he's an amazing candidate for the bonus Return TM in Platinum) and it can even beat the Rocks and Steels that stop a typical Flyer cold.
1) Alakazam (GSC)
The math is simple:
1 Abra + $9,000 = broken.
It's so easy to raise Abra when you have three base 75 special moves available for purchase in the city next to where you catch it. And Alakazam's Speed and SA are both high enough that no matter what, he's going to go first and probably take something out as you move up the chain of Psychic moves. Did I mention he can beat the Elite 4 on his own except for two Pokemon (Umbreon, Houndoom)?
But if all Pokemon are equal, some are clearly more equal than others. And all things considered, these are one man's best bets if he needs to do a speedrun and chuck his starter.
10) Ramprados (Diamond, Platinum)
Despite how much of a pain he is to raise as a Cranidos (and to get, especially in Platinum), bear with me. Because of the way his experience curves, as the levels increase he levels up faster and faster. His main feature is Mold Breaker, though - you have no idea how much easier the Galactic double battle is when you can laugh at the Bronzor and their Levitate. He's just fast enough to avoid being a complete glass cannon...
9) Lapras (Fire Red/Leaf Green)
Sure, it's somewhat late to the party - but when it gets there, it turns everything upside down and all for the low price of a little leveling and a quick visit to Mr. Psychic's house. During the Silph Co run it'll level to the point of learning Body Slam and Ice Beam on its own, and it tears the back half of the game apart.
8) Zigzagoon (Ruby/Sapphire)
The only Pokemon on this list not in it for their ability to tear things apart - but the original Pickup distribution giving you Nuggets, Rare Candies and Hyper Potions off your first Pokeball? I'll take five, thanks.
7) Machamp (Gold/Silver/Crystal)
Strictly on the list for the purpose of survival against Whitney and that damn cow of hers. And even after that, he's growing 1.5x faster than the rest of the team so you might as well let it hang around. There's a Dig TM right after that so you can even use it against Morty. (Shame this won't happen in the remakes, stupid Levitate).
6) Nidoking (Red/Blue/Yellow)
It's amazing how much a quick evolution can help you. In Nidoking's case (L16 + a Moon Stone and you get two in Mt Moon) it almost triples Nidoran M's TM capability, and it learns enough of the expendable TMs to have a hell of a lot of move variety. Despite being nasty, it's not as evil as...
5) Dugtrio (RBY)
You should never need to use a starter against Surge, and here's why. Thanks to the way RBY criticals function, Dugtrio got double damage about 30% of the time with that insane speed, and it had Slash (a high CH move). Dig getting downgraded and not having Magnitude in FR/LG cost him a top 3 spot.
4) Butterfree (FR/LG)
If you're trying to play it somewhat straight (weaken, sleep, throw) then Butterfree is your god and it's all thanks to 98% accurate Sleep Powder. He's not a killer, but he's a crippler and probably the best crippler in the history of the game (ingame).
3) Golem (GSC)
The perfect combination to beat GSC quickly: The Geodude family to start, then finish with #1. You get it early and Rock Throw beats the first two gyms, at which point you get Magnitude to take everything out. Bonus points for a natural Earthquake. Although the last two gyms give him pause, he's still damn lethal. Don't believe me? Ask the speedrunners.
2) Staraptor (DPPt)
It's like they took every complaint about the early-game Flying types and made the ultimate Flyer. Intimidate and jacked up attack/speed keeps him tearing things apart and he could feasibly be used against every gym except the first and last. Throw in Close Combat and Return (he's an amazing candidate for the bonus Return TM in Platinum) and it can even beat the Rocks and Steels that stop a typical Flyer cold.
1) Alakazam (GSC)
The math is simple:
1 Abra + $9,000 = broken.
It's so easy to raise Abra when you have three base 75 special moves available for purchase in the city next to where you catch it. And Alakazam's Speed and SA are both high enough that no matter what, he's going to go first and probably take something out as you move up the chain of Psychic moves. Did I mention he can beat the Elite 4 on his own except for two Pokemon (Umbreon, Houndoom)?
Wednesday, July 15, 2009
Pokemon by (x)
So after a haze of exhaustion on the way home from work today, I got to thinking a little bit - what would happen if GameFreak was owned by another publisher instead of Nintendo? Aside from the multi-platform implications, it caused me to have several scary thoughts, outlined below.
Microsoft Game Studios: Instead of a RPG, a M-rated shooter with bullets, blood and breasts. A 17-point achievement for catching a shiny Pidgey ("Memetic Mutation"). Event Pokemon available for 240 Allards instead of being distributed for free over wi-fi.
Sony: 3-D graphics out the ying-yang because 2D is for suckers. You'd have to take out a second job to pay for stat drugs in game. The games would come on a proprietary format and Spiderman would be in the Elite 4. Kingler kept out of high-level play after everything attacks the weak... nah, too easy.
EA: Although the games would stay as they were (except maybe a PC port), Pokemon Stadium would be released every year. As a side effect, the announcer would provide such salient advice as "If you hit the Pokemon, they lose hit points".
Activision: If they actually bothered to release it because GameFreak wouldn't allow it to bemolested diddled exploited, it would be released annually with some sort of Poke Ball peripheral that would make the games cost $90. Treyarch and Neversoft would take over development after GameFreak bolts to join EA Partners, and although Smogon loves the games for giving Rattata a 2 catch rate they become nigh-unplayable for everyone else.
Valve: Although the games would be high quality, Valve's perpetual development cycle would mean we'd be anticipating Pokemon Crystal's release in 2009.
Ubisoft: The two versions would consist of Tom Clancy's Pocket Monsters and Assassin's Monsters, both games requiring massive amounts of unnecessary stealth to complete. The third version? Imagine: Mudkipz.
Capcom: Pokemon Diamond: Championship Edition. Search your hearts, you know it to be true. And every starter would learn Sketch 8 times per game.
SquareEnix: Nomura takes over NPC design to ensure proper amount of belts and zippers. Red and Green re-released on every platform known to man.
Atlus: Level cap raised to 9999, Arceus available as a bonus boss after beating the game except its base HP is 1 billion. May's chest swells even further. Instead of evolving by level up, trade, etc Pokemon evolve by the trainer pulling out a gun and SHOOTING THEM IN THE HEAD.
Bethesda: A first-person RPG where NPCs now have voice acting. Despite using approximately five voice actors for the whole game, all is forgiven by the community after Professor Oak is voiced by Liam Neeson or Samuel L. Jackson. No Mutants Allowed threatens a boycott because Nintendo isn't publishing it, but eventually folds like a cheap suit.
SNK: Champion's party has 6 L100 max stat Pokemon. Chosen from the ingame legendaries. May be dual-published with Capcom.
PopCap: You thought Pokemon was addictive before...
Microsoft Game Studios: Instead of a RPG, a M-rated shooter with bullets, blood and breasts. A 17-point achievement for catching a shiny Pidgey ("Memetic Mutation"). Event Pokemon available for 240 Allards instead of being distributed for free over wi-fi.
Sony: 3-D graphics out the ying-yang because 2D is for suckers. You'd have to take out a second job to pay for stat drugs in game. The games would come on a proprietary format and Spiderman would be in the Elite 4. Kingler kept out of high-level play after everything attacks the weak... nah, too easy.
EA: Although the games would stay as they were (except maybe a PC port), Pokemon Stadium would be released every year. As a side effect, the announcer would provide such salient advice as "If you hit the Pokemon, they lose hit points".
Activision: If they actually bothered to release it because GameFreak wouldn't allow it to be
Valve: Although the games would be high quality, Valve's perpetual development cycle would mean we'd be anticipating Pokemon Crystal's release in 2009.
Ubisoft: The two versions would consist of Tom Clancy's Pocket Monsters and Assassin's Monsters, both games requiring massive amounts of unnecessary stealth to complete. The third version? Imagine: Mudkipz.
Capcom: Pokemon Diamond: Championship Edition. Search your hearts, you know it to be true. And every starter would learn Sketch 8 times per game.
SquareEnix: Nomura takes over NPC design to ensure proper amount of belts and zippers. Red and Green re-released on every platform known to man.
Atlus: Level cap raised to 9999, Arceus available as a bonus boss after beating the game except its base HP is 1 billion. May's chest swells even further. Instead of evolving by level up, trade, etc Pokemon evolve by the trainer pulling out a gun and SHOOTING THEM IN THE HEAD.
Bethesda: A first-person RPG where NPCs now have voice acting. Despite using approximately five voice actors for the whole game, all is forgiven by the community after Professor Oak is voiced by Liam Neeson or Samuel L. Jackson. No Mutants Allowed threatens a boycott because Nintendo isn't publishing it, but eventually folds like a cheap suit.
SNK: Champion's party has 6 L100 max stat Pokemon. Chosen from the ingame legendaries. May be dual-published with Capcom.
PopCap: You thought Pokemon was addictive before...
Tuesday, June 23, 2009
A real World Cup of Pokemon
On the list of things that I would ever do if I ever got in Bill Gates's will/got some stock in Berkshire Hathaway - right after get a CFL team in Halifax and get ringside seats for Wrestlemania 26 - would be to hold a World Cup of Pokemon.
Clearly this isn't a new idea - in fact, I got prompted to write this entry after seeing one in progress at GameFAQs - but this wouldn't be an online thing. So we're looking at taking the Video Game Championships and blowing it out into a major event, with cues taken from the World Cup, World Hockey Championships and the Little League World Series.
At which point you're probably thinking "Wait... what?"
See if you can follow me for a minute, though.
My ideal setup would be 32 people from 17 countries. Looking at the events page at Project Pokemon gives us 10 European countries (UK, France, Spain, Germany, Italy, Portugal, Belgium, Netherlands, Sweden, Finland) - apologies to any countries I've forgotten. North America would have the US and Canada, Australia brings more PAL love, Japan and South Korea are practically mandatory, Brazil and South Africa to hit the missing continents.
The key is that while 16 countries are playing down, the host country is having their national championships at the same time with 16 regional qualifiers. This keeps the interest in the host country high as the host country is guaranteed a berth in the finals. (LLWS influence - US v. the World).
The core format would be a 3-day, double round-robin tournament. All battles are 6v6 singles. Ideally, GameFreak would have brought the auto-L100 function to local wireless play, but if not we'll have to make due with PBR. Sleep Clause would be on, Freeze Clause would be in play if it can be automated. Known ubers and Wobbuffet are banhammered (but alternate Rotom forms are in play), and the matches have a 30-minute time limit to discourage DT use. Also, anyone invoking the Platinum weather glitch or any other glitch will be drug into the street and beaten about the head and neck with a large trout, then thrown out.
Day 1: 32 players divided into 8 pools of four. In order to guarantee everyone 6 matches, this round would be a best 2 of 3 matches. Top two in each pool advance to Day 2. After Day 1, the players can change their team but it is locked in after that.
Tiebreakers are: head to head record, then Pokemon differential, then a one-game tiebreaker if needed. This would only be invoked if it made the difference between qualifying or not. (Also, I just guaranteed that this tournament's going to get slammed to high hell on Pardon the Interruption. Woo hoo!)
Day 2: 2nd round robin. Survivors of day 1 are thrown into a single 8-player bracket and everyone plays each other once. Top four in each bracket advance. Same tiebreaker rules apply, but they will be invoked in the event of a tie for placing as well. This is because...
Day 3: Quarterfinals, semi-finals, and the championship matches. The winner of the two brackets plays the 4th place finisher, and 2nd plays 3rd in the quarterfinals. The championship match is another 2 of 3 match pitting the home country champion against the interrnational champion.
Aside from the all-expenses-paid trip to the site of the tournament, quarterfinalists receive $2500 cash and whatever Nintendo console is out at the time with a good-sized game collection. Semifinalists receive $5k, finalists get $10k with $25k going to the winner. (All dollar amounts in US funds, adjusted for currency).
And for those who want to follow the tournament, we'd have a couple of livebloggers updating the tournament site with up to the minute results. The Day 3 action would be set up for live streaming with a system similar to the one used by Leo Laporte for the This Week in Tech network, with the right combination of intelligence and snarkiness provided by having yours truly calling the play with Smogon's Jumpman16 on color commentary.
This would take a lot of planning and I'd have to find an appropriate site for the first one, but if it works well it could be an annual or biannual event.
Clearly this isn't a new idea - in fact, I got prompted to write this entry after seeing one in progress at GameFAQs - but this wouldn't be an online thing. So we're looking at taking the Video Game Championships and blowing it out into a major event, with cues taken from the World Cup, World Hockey Championships and the Little League World Series.
At which point you're probably thinking "Wait... what?"
See if you can follow me for a minute, though.
My ideal setup would be 32 people from 17 countries. Looking at the events page at Project Pokemon gives us 10 European countries (UK, France, Spain, Germany, Italy, Portugal, Belgium, Netherlands, Sweden, Finland) - apologies to any countries I've forgotten. North America would have the US and Canada, Australia brings more PAL love, Japan and South Korea are practically mandatory, Brazil and South Africa to hit the missing continents.
The key is that while 16 countries are playing down, the host country is having their national championships at the same time with 16 regional qualifiers. This keeps the interest in the host country high as the host country is guaranteed a berth in the finals. (LLWS influence - US v. the World).
The core format would be a 3-day, double round-robin tournament. All battles are 6v6 singles. Ideally, GameFreak would have brought the auto-L100 function to local wireless play, but if not we'll have to make due with PBR. Sleep Clause would be on, Freeze Clause would be in play if it can be automated. Known ubers and Wobbuffet are banhammered (but alternate Rotom forms are in play), and the matches have a 30-minute time limit to discourage DT use. Also, anyone invoking the Platinum weather glitch or any other glitch will be drug into the street and beaten about the head and neck with a large trout, then thrown out.
Day 1: 32 players divided into 8 pools of four. In order to guarantee everyone 6 matches, this round would be a best 2 of 3 matches. Top two in each pool advance to Day 2. After Day 1, the players can change their team but it is locked in after that.
Tiebreakers are: head to head record, then Pokemon differential, then a one-game tiebreaker if needed. This would only be invoked if it made the difference between qualifying or not. (Also, I just guaranteed that this tournament's going to get slammed to high hell on Pardon the Interruption. Woo hoo!)
Day 2: 2nd round robin. Survivors of day 1 are thrown into a single 8-player bracket and everyone plays each other once. Top four in each bracket advance. Same tiebreaker rules apply, but they will be invoked in the event of a tie for placing as well. This is because...
Day 3: Quarterfinals, semi-finals, and the championship matches. The winner of the two brackets plays the 4th place finisher, and 2nd plays 3rd in the quarterfinals. The championship match is another 2 of 3 match pitting the home country champion against the interrnational champion.
Aside from the all-expenses-paid trip to the site of the tournament, quarterfinalists receive $2500 cash and whatever Nintendo console is out at the time with a good-sized game collection. Semifinalists receive $5k, finalists get $10k with $25k going to the winner. (All dollar amounts in US funds, adjusted for currency).
And for those who want to follow the tournament, we'd have a couple of livebloggers updating the tournament site with up to the minute results. The Day 3 action would be set up for live streaming with a system similar to the one used by Leo Laporte for the This Week in Tech network, with the right combination of intelligence and snarkiness provided by having yours truly calling the play with Smogon's Jumpman16 on color commentary.
This would take a lot of planning and I'd have to find an appropriate site for the first one, but if it works well it could be an annual or biannual event.
Saturday, June 20, 2009
Update to the Platinum Location guide and news musings
I've submitted an updated version of the Platinum Location guide to GameFAQs, which should go live on Monday. It contains the following:
- A rollup of a lot of typo corrections and filling in some missing "other method" information (mainly that I missed Route 226-230 pretty badly for swarms/Pokeradar information). HT to The Mattinator @ GameFAQs for also pointing out that I've been spelling Kirlia wrong for the last SIX YEARS.
- Added in a section where I explain how to regenerate legends in Platinum. I'm pretty sure this is a new feature for Platinum, but I'm not sure.
Speaking of new features, there's been a lot of news recently hitting about GSDS, so let me get some quick hits in:
- So Kyogre/Groudon AND Rayquaza are going to be catchable? Can we get random Latis so I can throw out Ruby and Sapphire? In all seriousness, I get the feeling as the release date nears we're going to find out that Lotad, Seedot et all are going to be version exclusive, they're going to open up Cerulean Cave so we can catch Mewtwo... basically, they're going to make it so DSi owners aren't completely boned as far as finishing the Pokedex goes (as long as they have friends with Pokemon, which sums up Japan in a nutshell).
- The movie Arceus unlocks Dialga, Palkia, or Giratina at L1. Watch them come with their orb and the other two Pokemon's special moves (as I rub my hands in glee at the mere thought of a Spacial Rend Dialga...)
- Jirachi's new toy (Draco Meteor) makes it the first Pokemon to resist the move while learning it except for Arceus-Steel. Good for a gimmick, anyway.
- I have to ask: Is the 1st-slot Pokemon following you going to be a menu option? Sure, I'm going to have Lucario out in front for a while to lure all the furries into shotgun range, but it's going to get old after a while.
- It may take the PokeWalker to get me to raise something to L100 this gen, because you don't need to otherwise. (btw GameFreak, if you could bring the auto-L50/L100 options to local wireless play, that'd be great).
- Bulbapedia headline: "(site) reports HG/SS will include Kanto". Not exactly a big story. Now, if they DIDN'T include Kanto, even Iwata would hear the fanboy rioting as he goes to his daily swim through the piles of 10,000 yen bills at NCL. In fact, there's a part of me that kinda wishes they left Kanto out and blew out Johto. But as it stands, the streak of Kanto being playable in every gen continues. Fire Red/Leaf Green remakes for 5th gen confirmed?
- A rollup of a lot of typo corrections and filling in some missing "other method" information (mainly that I missed Route 226-230 pretty badly for swarms/Pokeradar information). HT to The Mattinator @ GameFAQs for also pointing out that I've been spelling Kirlia wrong for the last SIX YEARS.
- Added in a section where I explain how to regenerate legends in Platinum. I'm pretty sure this is a new feature for Platinum, but I'm not sure.
Speaking of new features, there's been a lot of news recently hitting about GSDS, so let me get some quick hits in:
- So Kyogre/Groudon AND Rayquaza are going to be catchable? Can we get random Latis so I can throw out Ruby and Sapphire? In all seriousness, I get the feeling as the release date nears we're going to find out that Lotad, Seedot et all are going to be version exclusive, they're going to open up Cerulean Cave so we can catch Mewtwo... basically, they're going to make it so DSi owners aren't completely boned as far as finishing the Pokedex goes (as long as they have friends with Pokemon, which sums up Japan in a nutshell).
- The movie Arceus unlocks Dialga, Palkia, or Giratina at L1. Watch them come with their orb and the other two Pokemon's special moves (as I rub my hands in glee at the mere thought of a Spacial Rend Dialga...)
- Jirachi's new toy (Draco Meteor) makes it the first Pokemon to resist the move while learning it except for Arceus-Steel. Good for a gimmick, anyway.
- I have to ask: Is the 1st-slot Pokemon following you going to be a menu option? Sure, I'm going to have Lucario out in front for a while to lure all the furries into shotgun range, but it's going to get old after a while.
- It may take the PokeWalker to get me to raise something to L100 this gen, because you don't need to otherwise. (btw GameFreak, if you could bring the auto-L50/L100 options to local wireless play, that'd be great).
- Bulbapedia headline: "(site) reports HG/SS will include Kanto". Not exactly a big story. Now, if they DIDN'T include Kanto, even Iwata would hear the fanboy rioting as he goes to his daily swim through the piles of 10,000 yen bills at NCL. In fact, there's a part of me that kinda wishes they left Kanto out and blew out Johto. But as it stands, the streak of Kanto being playable in every gen continues. Fire Red/Leaf Green remakes for 5th gen confirmed?
Tuesday, June 2, 2009
A little story of awesome customer service
In the meatspace, I'm a customer service drone. I've done it in various roles since 2004 and if Malcolm Gladwell needs an example of someone who's done 10,000 hours in a role for a sequel to Outliers, he can call me. So I know what good customer service is all about.
Recently, one of my DS Lites developed a crack. It started small and ended up massive, to the point where I could see the innards of the hinge when opening it. I decided a week ago Monday to call Nintendo about it.
The timeline:
Tuesday: Call Nintendo, get instructions for sending the package in. They're paying for return shipping, since it's under warranty because I registered the thing for Club Nintendo.
Wednesday: About 6:00 my time, drop the package off at the shipper.
Saturday: Check the tracking, it's about to arrive.
Monday: Package arrives at Nintendo. They look at it, determine that the DS is boned, and...
Tuesday: I get a Twitter message that there's a package waiting for me at home. I get home... and it's a new DS Lite. Same color, intact hinge and everything.
They freaking OVERNIGHTED the replacement.
It's not going to take stuff like a 2D Mario on the Wii for me to keep getting Nintendo products - it's the awesome customer service.
Recently, one of my DS Lites developed a crack. It started small and ended up massive, to the point where I could see the innards of the hinge when opening it. I decided a week ago Monday to call Nintendo about it.
The timeline:
Tuesday: Call Nintendo, get instructions for sending the package in. They're paying for return shipping, since it's under warranty because I registered the thing for Club Nintendo.
Wednesday: About 6:00 my time, drop the package off at the shipper.
Saturday: Check the tracking, it's about to arrive.
Monday: Package arrives at Nintendo. They look at it, determine that the DS is boned, and...
Tuesday: I get a Twitter message that there's a package waiting for me at home. I get home... and it's a new DS Lite. Same color, intact hinge and everything.
They freaking OVERNIGHTED the replacement.
It's not going to take stuff like a 2D Mario on the Wii for me to keep getting Nintendo products - it's the awesome customer service.
Thursday, May 21, 2009
Pokedex design for fun and profit
There's been a lot of hand wringing since the remakes were announced as to what the Pokedex is going to contain. Since the split Pokedex is practically guaranteed, let's go inside the numbers for a second and see what we can determine. For our purposes, let's assume it's required to go to Kanto.
The baseline for the number of Pokemon in the Johto Pokedex is 130 - that's the number of Pokemon between Chikorita and Celebi, plus any Pokemon you need to get the Pokemon through evolving or breeding. There are certain families that are going to appear because they always do - the Red Gyarados means Magikarp and Gyarados are going to have to appear as a story event and the families that always appear will probably continue to. So yes, you get to be sick of Tentacool all over again.
But that brings us to 147, and Diamond/Pearl caught no end of flak for having only 150 in its regional dex. Certain Pokemon have counterparts, though - the Oddish line has the Bellsprout line, Miltank needs Tauros until they create a calf in the 5th gen and they're probably going to need some Pokemonn to balance
out the ones that only appear at specific times or to stock the Bug Catching Contest.
So how do we get a decent number for Johto (somewhere around Platinum's 210)? It's actually pretty simple. Take the New Pokedex from the originals and toss out the Pokemon you had to bring up from the 1st gen games - 9 starters, 5 fossils and five legendaries. Celebi won't be required as an event, so that gets us to 230. I'm sure we can find 20 Pokemon to toss out to bring it down to 210 while still keeping the Gym Leaders well stocked just by looking at older Pokemon that didn't show up until Kanto anyway.
Here's who I'd ditch:
The Rattata family, the Nidorans, the Diglett family, the Ponyta family, the Doduo family, the Grimer family, the Cubone family, Kangaskhan and Mr. Mime.
By tossing out 20 Pokemon that are either redundant or were original Pokemon that didn't show up until Kanto, you get to a clean 210.
But one concern that's been brought up - what to do with the evolutions or baby forms for these Pokemon that came in since? Consider for a moment that there's 20 existing Pokemon that have evolved or formed a babby since the 2nd gen. Are we going to re-create the scene in FR/LG where you literally could not trade in a Pokemon from outside until you got the National Dex, even if it came from another remake? Probably, if they want to recreate the GSC experience as much as possible. So what do we do?
There's actually a clean solution for this, though. There's 5 babies and they require an item to create. It's a lot easier to breed in the post game, so if I was in charge an item I'd put the breeding items post game and simply exclude the babies from the Johtodex. That brings us to 225. You can take 3 out from Magnezone, Leafeon and Glaceon since they have to be in a specific location to evolve. Leave the Dubious Disc in Kanto, since Porygon2 might be as good if not better than PorygonZ (especially if you go by their Twitter feeds) and put the move returner in Kanto for Piloswine's evolution and you have 220.
Of course, if they choose to deny the existence of the other evolutions I can understand too. I just want to rip stuff up with Togekiss in-game.
This is all my own opinions based on past actions in remakes and my limited knowledge of Pokedex design.
Edited 5/21/09: Forgot Tangela/Tangrowth
The baseline for the number of Pokemon in the Johto Pokedex is 130 - that's the number of Pokemon between Chikorita and Celebi, plus any Pokemon you need to get the Pokemon through evolving or breeding. There are certain families that are going to appear because they always do - the Red Gyarados means Magikarp and Gyarados are going to have to appear as a story event and the families that always appear will probably continue to. So yes, you get to be sick of Tentacool all over again.
But that brings us to 147, and Diamond/Pearl caught no end of flak for having only 150 in its regional dex. Certain Pokemon have counterparts, though - the Oddish line has the Bellsprout line, Miltank needs Tauros until they create a calf in the 5th gen and they're probably going to need some Pokemonn to balance
out the ones that only appear at specific times or to stock the Bug Catching Contest.
So how do we get a decent number for Johto (somewhere around Platinum's 210)? It's actually pretty simple. Take the New Pokedex from the originals and toss out the Pokemon you had to bring up from the 1st gen games - 9 starters, 5 fossils and five legendaries. Celebi won't be required as an event, so that gets us to 230. I'm sure we can find 20 Pokemon to toss out to bring it down to 210 while still keeping the Gym Leaders well stocked just by looking at older Pokemon that didn't show up until Kanto anyway.
Here's who I'd ditch:
The Rattata family, the Nidorans, the Diglett family, the Ponyta family, the Doduo family, the Grimer family, the Cubone family, Kangaskhan and Mr. Mime.
By tossing out 20 Pokemon that are either redundant or were original Pokemon that didn't show up until Kanto, you get to a clean 210.
But one concern that's been brought up - what to do with the evolutions or baby forms for these Pokemon that came in since? Consider for a moment that there's 20 existing Pokemon that have evolved or formed a babby since the 2nd gen. Are we going to re-create the scene in FR/LG where you literally could not trade in a Pokemon from outside until you got the National Dex, even if it came from another remake? Probably, if they want to recreate the GSC experience as much as possible. So what do we do?
There's actually a clean solution for this, though. There's 5 babies and they require an item to create. It's a lot easier to breed in the post game, so if I was in charge an item I'd put the breeding items post game and simply exclude the babies from the Johtodex. That brings us to 225. You can take 3 out from Magnezone, Leafeon and Glaceon since they have to be in a specific location to evolve. Leave the Dubious Disc in Kanto, since Porygon2 might be as good if not better than PorygonZ (especially if you go by their Twitter feeds) and put the move returner in Kanto for Piloswine's evolution and you have 220.
Of course, if they choose to deny the existence of the other evolutions I can understand too. I just want to rip stuff up with Togekiss in-game.
This is all my own opinions based on past actions in remakes and my limited knowledge of Pokedex design.
Edited 5/21/09: Forgot Tangela/Tangrowth
Tuesday, May 12, 2009
Time for some move updates
This is a modified and updated version of a post originally made on the GameFAQs Pokemon Diamond board on April 11, 2008. The original can be viewed here.
Every generation sees a few moves get modified in the name of competitive balance. Sometimes it's because of a mechanic change (like the Special split), sometimes it's in the name of nerfing stuff (like original Dig). But there's still a few moves that could use some tweaking, and that's where I come in.
Let's start with a prime complaint I see whenever people make 5th gen requests - HMs that aren't Surf or Waterfall blow, and the fact that you have to carry Tropius/Bibarel/HM whore du jour is a pain. So here's what I'd due with the HMs. (All numbers are Power/Acc/PP unless otherwise indicated).
Cut
Now: 55/95/25 Normal
I'd make it: 60/--/20 Steel
Thematically it makes sense as you need something sharp to cut stuff. Moving it into Swift territory makes it a decently usable move and beats up the one guy that uses evading Rocks. The only thing holding me back is that Scizor doesn't need any more help.
Fly
Now: 90/95/15 Flying
I'd make it: 90/100/15 Flying, bypasses Protect, impact goes last
In order to improve Fly, I stole a side effect from Shadow Force (which doesn't get used much anyway) and added the extra effect to provide a chance to miss 2 attacks. It'll still force switches, but if you Fly against a Machamp you won't get Stone Edged to death.
Strength
Now: 80/100/10 Normal
I'd make it: 80/100/10 Rock
Strength's out of battle effect involves moving rocks. The original battle animation involves hurling a rock at the opponent. You make Strength a Rock move, and Rock moves suddenly become usable in the Battle Frontier among other places.
Defog
Now: 15 PP, lowers opponent's evasion, removes battle obstacles and entry hazards on opponent's side
I'd make it: Would remove entry hazards on the user's side
I can't help but think this was an error on GameFreak's part, but they didn't fix it for Platinum so I dunno. Maybe in the remakes? Either that, or just dump the Fog altogether.
Rock Smash
Now: 40/100/15 Fighting, 50% lowers Defense one stage
I'd make it: 50/100/20, 100% lowers Defense one stage
Combination of "make it a usable early game move" and to provide a concept for a move that lets you take a couple of quick jabs before dropping the opponent with a power move like Manny Pacquiao (or Brock Lesnar, for the MMA crowd).
Rock Climb
Now: 90/90/20 Normal, 20% confuses
I'd make it: 90/100/20 Normal, 30% confuses
I thought about making it 100/100 but that slaughters Return. So we'll make it stop missing, and up the confusion chance by a mildly significant amount - the only problem is it completely obsoletes Body Slam.
And while I'm at it, let's fix some other moves as well.
Acupressure: 10% of increasing current stats, 10% to recover 50% of HP, 5% of Ancientpower boost, 5% nothing. Let's just make it the official move of Press Your Luck and get the "NO WHAMMIES" chant started on wi-fi.
Assist: If the Pokemon you get your move from is still alive, you get a 20% power boost because they're helping you out on the move.
Baton Pass: 20 PP, because I've never seen this used for more than 5 PP.
Brine: Becomes physical and learned by Bibarel. A move that doubles when your opponent is under 50% on your better and a move that cuts the opponent's HP in half? YES PLZ. Also makes Wake a bigger pain because Gyarados among others love this move.
Double Team: If this is going to be learned by everything that can learn a TM, it can't be so blatantly broken. The new effect would be that the next move is a guaranteed miss - a delayed Protect with the same failure odds.
Drain Punch: Gets an additional 5 base PP to bring it to parity with Giga Drain.
Fire/Ice/Thunder Fang: Originally I thought about making them elemental Body Slams, but that'd be too broken and ruin the concept of the elemental punches. At the very least bring them to parity with the punches - 75 power and 100 acc. They have two added effects, so...
Gastro Acid: If used on Slow Start, the affected Pokemon gets its stats restored. Regiphail no longer.
Hammer Arm: 100 accuracy and lose the Speed lowering. My fellow Canadian ranter Slowflake covered this (#15, link mildly NSFW) - why does every physical Fighting move have a drawback? Either power up Brick Break to 90 or fix Hammer Arm.
Knock Off: Knocks item off, then deals damage - make it like Swagger and Flatter where the boost occurs THEN the side effect.
Last Resort: Instead of being unlocked by using the other moves in your moveset, it'll get unlocked by going under 25% like a Salac Berry boost. If it's a Last Resort, you should be able to FIRE MAH LAZER in an act of desperation.
Natural Gift: Right now, it consumes the berry when used basically allowing it to be used once. If it's going to be the physical Hidden Power, let it keep the berry so you can use it multiple times.
Rapid Spin: If there are hazards on the user's side: +5 power for every layer of Spikes, changes to Rock type if Stealth Rock is down, and 30% of poison/Toxic if Toxic Spikes down. It'll provide incentive to use a Spinner (especially if they drop Stealth Rock).
Stealth Rock: Either ditch the multiplier for Rock weakness/resistance, or make it only kick in after it's used twice (6.25% dmg otherwise). As it stands right now, there's a pretty heated debate as to whether it needs the banhammer.
Tailwind: 1 speed stage boost for 3 turns? Not enough, especially given how rare it is. 5 turns and a 1-stage PRIORITY boost (where everything acts like Quick Attack)? That's a winner.
Every generation sees a few moves get modified in the name of competitive balance. Sometimes it's because of a mechanic change (like the Special split), sometimes it's in the name of nerfing stuff (like original Dig). But there's still a few moves that could use some tweaking, and that's where I come in.
Let's start with a prime complaint I see whenever people make 5th gen requests - HMs that aren't Surf or Waterfall blow, and the fact that you have to carry Tropius/Bibarel/HM whore du jour is a pain. So here's what I'd due with the HMs. (All numbers are Power/Acc/PP unless otherwise indicated).
Cut
Now: 55/95/25 Normal
I'd make it: 60/--/20 Steel
Thematically it makes sense as you need something sharp to cut stuff. Moving it into Swift territory makes it a decently usable move and beats up the one guy that uses evading Rocks. The only thing holding me back is that Scizor doesn't need any more help.
Fly
Now: 90/95/15 Flying
I'd make it: 90/100/15 Flying, bypasses Protect, impact goes last
In order to improve Fly, I stole a side effect from Shadow Force (which doesn't get used much anyway) and added the extra effect to provide a chance to miss 2 attacks. It'll still force switches, but if you Fly against a Machamp you won't get Stone Edged to death.
Strength
Now: 80/100/10 Normal
I'd make it: 80/100/10 Rock
Strength's out of battle effect involves moving rocks. The original battle animation involves hurling a rock at the opponent. You make Strength a Rock move, and Rock moves suddenly become usable in the Battle Frontier among other places.
Defog
Now: 15 PP, lowers opponent's evasion, removes battle obstacles and entry hazards on opponent's side
I'd make it: Would remove entry hazards on the user's side
I can't help but think this was an error on GameFreak's part, but they didn't fix it for Platinum so I dunno. Maybe in the remakes? Either that, or just dump the Fog altogether.
Rock Smash
Now: 40/100/15 Fighting, 50% lowers Defense one stage
I'd make it: 50/100/20, 100% lowers Defense one stage
Combination of "make it a usable early game move" and to provide a concept for a move that lets you take a couple of quick jabs before dropping the opponent with a power move like Manny Pacquiao (or Brock Lesnar, for the MMA crowd).
Rock Climb
Now: 90/90/20 Normal, 20% confuses
I'd make it: 90/100/20 Normal, 30% confuses
I thought about making it 100/100 but that slaughters Return. So we'll make it stop missing, and up the confusion chance by a mildly significant amount - the only problem is it completely obsoletes Body Slam.
And while I'm at it, let's fix some other moves as well.
Acupressure: 10% of increasing current stats, 10% to recover 50% of HP, 5% of Ancientpower boost, 5% nothing. Let's just make it the official move of Press Your Luck and get the "NO WHAMMIES" chant started on wi-fi.
Assist: If the Pokemon you get your move from is still alive, you get a 20% power boost because they're helping you out on the move.
Baton Pass: 20 PP, because I've never seen this used for more than 5 PP.
Brine: Becomes physical and learned by Bibarel. A move that doubles when your opponent is under 50% on your better and a move that cuts the opponent's HP in half? YES PLZ. Also makes Wake a bigger pain because Gyarados among others love this move.
Double Team: If this is going to be learned by everything that can learn a TM, it can't be so blatantly broken. The new effect would be that the next move is a guaranteed miss - a delayed Protect with the same failure odds.
Drain Punch: Gets an additional 5 base PP to bring it to parity with Giga Drain.
Fire/Ice/Thunder Fang: Originally I thought about making them elemental Body Slams, but that'd be too broken and ruin the concept of the elemental punches. At the very least bring them to parity with the punches - 75 power and 100 acc. They have two added effects, so...
Gastro Acid: If used on Slow Start, the affected Pokemon gets its stats restored. Regiphail no longer.
Hammer Arm: 100 accuracy and lose the Speed lowering. My fellow Canadian ranter Slowflake covered this (#15, link mildly NSFW) - why does every physical Fighting move have a drawback? Either power up Brick Break to 90 or fix Hammer Arm.
Knock Off: Knocks item off, then deals damage - make it like Swagger and Flatter where the boost occurs THEN the side effect.
Last Resort: Instead of being unlocked by using the other moves in your moveset, it'll get unlocked by going under 25% like a Salac Berry boost. If it's a Last Resort, you should be able to FIRE MAH LAZER in an act of desperation.
Natural Gift: Right now, it consumes the berry when used basically allowing it to be used once. If it's going to be the physical Hidden Power, let it keep the berry so you can use it multiple times.
Rapid Spin: If there are hazards on the user's side: +5 power for every layer of Spikes, changes to Rock type if Stealth Rock is down, and 30% of poison/Toxic if Toxic Spikes down. It'll provide incentive to use a Spinner (especially if they drop Stealth Rock).
Stealth Rock: Either ditch the multiplier for Rock weakness/resistance, or make it only kick in after it's used twice (6.25% dmg otherwise). As it stands right now, there's a pretty heated debate as to whether it needs the banhammer.
Tailwind: 1 speed stage boost for 3 turns? Not enough, especially given how rare it is. 5 turns and a 1-stage PRIORITY boost (where everything acts like Quick Attack)? That's a winner.
Friday, May 8, 2009
Did we need Heart Gold and Soul Silver? Really?
So despite my best efforts at misinformation, Yahoo Japan and Nintendo decided to announce that yes, they are remaking Pokemon Gold and Silver for a release in the fall in Japan, with the inevitable NA release probably next spring.
I used to have a running tally in my signature on the GameFAQs boards that added two weeks every time someone asked for a remake, and I tried to convince myself (and people on The Twitter, Joystiq et al) that Nintendo was more interested in trolling the obsessive fans and would end up releasing something more appealing to their expanded audience. Like Hey You Pikachu DS or Pokemon Channel 2.
But they went ahead and did it anyway. And as someone who played the second generation games more than would be healthy, I'm not sure if I'm happy about it.
Let's look at what great innovations the second generation brought:
- Events based on time of day and the day of the week
- The split of the Special stat into Special Attack/Defense
- Dark and Steel types
- Two regions in one game
- The coolest Pokemon
- Running legendaries
All of these things are either gigantic pains in the ass or were refined to be much better in the newer games. Having the clock worked out well until it killed the game's internal battery.
The Special stat, although pretty meaningful in the long run (it made Mewtwo only slightly broken instead of being a proto-Arceus) was upstaged by the split of moves in gen 4. There were barely any Dark and Steel types, and those were sacked away until the endgame anyway (Tyranitar, Houndoom, and Skarmory was a version exclusive).
Running legendaries were old the minute Raikou took off - they're supposed to be rare, but it shouldn't take me five hours or cloned Master Balls to get these things. And not only is it questionable - and unlikely - that they'll use the Crystal storyline so Suicune's going to be running around, but if the trend of making the GBA games unneeded (largely because of the DSi) continues the Latis will probably be running around in the post game too.
The coolest Pokemon? Purely debatable, and I spent most of the time on my original playthrough using Alakazam, Golem, Machamp, Lapras and Fearow to rape the game in half and stuff it through a mailbox (@igndotcom). Notice anything? Not a single GSC Pokemon. There were maybe ten usable families debuting in GSC plus a couple of trade evolutions, and they've spent two generations evolving everything else to make it usable. Feraligatr's good now because of the physical/special change giving him Waterfall and Ice Fang/Punch to play with, but Typhlosion's a one-note gimmick and Meganium is outclassed by everything, for one thing.
And finally, the concept of two regions in one game has done nothing but set an unnecessary expectation that sets off a torrent of bitching all over the internets and offline. If they had held off on doing it for one generation, it could have been done so well - and you would still have the prior games if you wanted to go to Kanto. As a result, the developers ran headfirst into the limitations of a dual GB/GBC game and the end result was two inferior continents. The description of the 2nd gem games as a half-assed Johto paired with a 16th-of-an-assed Kanto might be unfair to the developers, but the complete lack of branching (Johto) and a point (Kanto) is pretty clear.
Hell, there's more post-game content in Platinum, which has a whole 2.5 cities, 6 routes and the Cheating CPU Frontier. That little island has more content than Kanto, which can literally be beat start to finish in an hour and a half. (30 minutes if you Dodrio Mode it through Pokemon Stadium 2).
So the question becomes, am I going to buy the remakes? After all, when Diamond and Pearl came out, I pre-ordered both of them, one version each at two different places. I think I've figured out my plan of attack, though - especially as if I do end up getting them I'll probably end up FAQing them out of force of habit.
If there's a significant amount of content added - enough that both regions are anywhere near Sinnoh-sized - then I'll end up pre-ordering one (Gold, because I got Silver in 2000 and want something different) and hoping Best Buy re-runs the deal they did in Canada for Platinum where you get the player's guide for free. Because let's face it, 624 page guides are cool. Otherwise... we'll throw a Garchomp at the bridge when we get there.
Still, I can't help but wonder what the 5th generation would have if they took all the effort around remaking games and focus it on making a good 5th generation. Or maybe they'll bring in a Flare Blitz tutor Flareon can't use and not evolve Farfetch'd again.
It's not going to stop me from speculating about the remakes here either.
I used to have a running tally in my signature on the GameFAQs boards that added two weeks every time someone asked for a remake, and I tried to convince myself (and people on The Twitter, Joystiq et al) that Nintendo was more interested in trolling the obsessive fans and would end up releasing something more appealing to their expanded audience. Like Hey You Pikachu DS or Pokemon Channel 2.
But they went ahead and did it anyway. And as someone who played the second generation games more than would be healthy, I'm not sure if I'm happy about it.
Let's look at what great innovations the second generation brought:
- Events based on time of day and the day of the week
- The split of the Special stat into Special Attack/Defense
- Dark and Steel types
- Two regions in one game
- The coolest Pokemon
- Running legendaries
All of these things are either gigantic pains in the ass or were refined to be much better in the newer games. Having the clock worked out well until it killed the game's internal battery.
The Special stat, although pretty meaningful in the long run (it made Mewtwo only slightly broken instead of being a proto-Arceus) was upstaged by the split of moves in gen 4. There were barely any Dark and Steel types, and those were sacked away until the endgame anyway (Tyranitar, Houndoom, and Skarmory was a version exclusive).
Running legendaries were old the minute Raikou took off - they're supposed to be rare, but it shouldn't take me five hours or cloned Master Balls to get these things. And not only is it questionable - and unlikely - that they'll use the Crystal storyline so Suicune's going to be running around, but if the trend of making the GBA games unneeded (largely because of the DSi) continues the Latis will probably be running around in the post game too.
The coolest Pokemon? Purely debatable, and I spent most of the time on my original playthrough using Alakazam, Golem, Machamp, Lapras and Fearow to rape the game in half and stuff it through a mailbox (@igndotcom). Notice anything? Not a single GSC Pokemon. There were maybe ten usable families debuting in GSC plus a couple of trade evolutions, and they've spent two generations evolving everything else to make it usable. Feraligatr's good now because of the physical/special change giving him Waterfall and Ice Fang/Punch to play with, but Typhlosion's a one-note gimmick and Meganium is outclassed by everything, for one thing.
And finally, the concept of two regions in one game has done nothing but set an unnecessary expectation that sets off a torrent of bitching all over the internets and offline. If they had held off on doing it for one generation, it could have been done so well - and you would still have the prior games if you wanted to go to Kanto. As a result, the developers ran headfirst into the limitations of a dual GB/GBC game and the end result was two inferior continents. The description of the 2nd gem games as a half-assed Johto paired with a 16th-of-an-assed Kanto might be unfair to the developers, but the complete lack of branching (Johto) and a point (Kanto) is pretty clear.
Hell, there's more post-game content in Platinum, which has a whole 2.5 cities, 6 routes and the Cheating CPU Frontier. That little island has more content than Kanto, which can literally be beat start to finish in an hour and a half. (30 minutes if you Dodrio Mode it through Pokemon Stadium 2).
So the question becomes, am I going to buy the remakes? After all, when Diamond and Pearl came out, I pre-ordered both of them, one version each at two different places. I think I've figured out my plan of attack, though - especially as if I do end up getting them I'll probably end up FAQing them out of force of habit.
If there's a significant amount of content added - enough that both regions are anywhere near Sinnoh-sized - then I'll end up pre-ordering one (Gold, because I got Silver in 2000 and want something different) and hoping Best Buy re-runs the deal they did in Canada for Platinum where you get the player's guide for free. Because let's face it, 624 page guides are cool. Otherwise... we'll throw a Garchomp at the bridge when we get there.
Still, I can't help but wonder what the 5th generation would have if they took all the effort around remaking games and focus it on making a good 5th generation. Or maybe they'll bring in a Flare Blitz tutor Flareon can't use and not evolve Farfetch'd again.
It's not going to stop me from speculating about the remakes here either.
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