One of the most common memes on the GameFAQs Pokemon message boards are to ridicule any poor prole who dares to ask for help with their ingame team. Basically, "everything works ingame".
But if all Pokemon are equal, some are clearly more equal than others. And all things considered, these are one man's best bets if he needs to do a speedrun and chuck his starter.
10) Ramprados (Diamond, Platinum)
Despite how much of a pain he is to raise as a Cranidos (and to get, especially in Platinum), bear with me. Because of the way his experience curves, as the levels increase he levels up faster and faster. His main feature is Mold Breaker, though - you have no idea how much easier the Galactic double battle is when you can laugh at the Bronzor and their Levitate. He's just fast enough to avoid being a complete glass cannon...
9) Lapras (Fire Red/Leaf Green)
Sure, it's somewhat late to the party - but when it gets there, it turns everything upside down and all for the low price of a little leveling and a quick visit to Mr. Psychic's house. During the Silph Co run it'll level to the point of learning Body Slam and Ice Beam on its own, and it tears the back half of the game apart.
8) Zigzagoon (Ruby/Sapphire)
The only Pokemon on this list not in it for their ability to tear things apart - but the original Pickup distribution giving you Nuggets, Rare Candies and Hyper Potions off your first Pokeball? I'll take five, thanks.
7) Machamp (Gold/Silver/Crystal)
Strictly on the list for the purpose of survival against Whitney and that damn cow of hers. And even after that, he's growing 1.5x faster than the rest of the team so you might as well let it hang around. There's a Dig TM right after that so you can even use it against Morty. (Shame this won't happen in the remakes, stupid Levitate).
6) Nidoking (Red/Blue/Yellow)
It's amazing how much a quick evolution can help you. In Nidoking's case (L16 + a Moon Stone and you get two in Mt Moon) it almost triples Nidoran M's TM capability, and it learns enough of the expendable TMs to have a hell of a lot of move variety. Despite being nasty, it's not as evil as...
5) Dugtrio (RBY)
You should never need to use a starter against Surge, and here's why. Thanks to the way RBY criticals function, Dugtrio got double damage about 30% of the time with that insane speed, and it had Slash (a high CH move). Dig getting downgraded and not having Magnitude in FR/LG cost him a top 3 spot.
4) Butterfree (FR/LG)
If you're trying to play it somewhat straight (weaken, sleep, throw) then Butterfree is your god and it's all thanks to 98% accurate Sleep Powder. He's not a killer, but he's a crippler and probably the best crippler in the history of the game (ingame).
3) Golem (GSC)
The perfect combination to beat GSC quickly: The Geodude family to start, then finish with #1. You get it early and Rock Throw beats the first two gyms, at which point you get Magnitude to take everything out. Bonus points for a natural Earthquake. Although the last two gyms give him pause, he's still damn lethal. Don't believe me? Ask the speedrunners.
2) Staraptor (DPPt)
It's like they took every complaint about the early-game Flying types and made the ultimate Flyer. Intimidate and jacked up attack/speed keeps him tearing things apart and he could feasibly be used against every gym except the first and last. Throw in Close Combat and Return (he's an amazing candidate for the bonus Return TM in Platinum) and it can even beat the Rocks and Steels that stop a typical Flyer cold.
1) Alakazam (GSC)
The math is simple:
1 Abra + $9,000 = broken.
It's so easy to raise Abra when you have three base 75 special moves available for purchase in the city next to where you catch it. And Alakazam's Speed and SA are both high enough that no matter what, he's going to go first and probably take something out as you move up the chain of Psychic moves. Did I mention he can beat the Elite 4 on his own except for two Pokemon (Umbreon, Houndoom)?
Showing posts with label pokemon. Show all posts
Showing posts with label pokemon. Show all posts
Tuesday, July 21, 2009
Wednesday, July 15, 2009
Pokemon by (x)
So after a haze of exhaustion on the way home from work today, I got to thinking a little bit - what would happen if GameFreak was owned by another publisher instead of Nintendo? Aside from the multi-platform implications, it caused me to have several scary thoughts, outlined below.
Microsoft Game Studios: Instead of a RPG, a M-rated shooter with bullets, blood and breasts. A 17-point achievement for catching a shiny Pidgey ("Memetic Mutation"). Event Pokemon available for 240 Allards instead of being distributed for free over wi-fi.
Sony: 3-D graphics out the ying-yang because 2D is for suckers. You'd have to take out a second job to pay for stat drugs in game. The games would come on a proprietary format and Spiderman would be in the Elite 4. Kingler kept out of high-level play after everything attacks the weak... nah, too easy.
EA: Although the games would stay as they were (except maybe a PC port), Pokemon Stadium would be released every year. As a side effect, the announcer would provide such salient advice as "If you hit the Pokemon, they lose hit points".
Activision: If they actually bothered to release it because GameFreak wouldn't allow it to bemolested diddled exploited, it would be released annually with some sort of Poke Ball peripheral that would make the games cost $90. Treyarch and Neversoft would take over development after GameFreak bolts to join EA Partners, and although Smogon loves the games for giving Rattata a 2 catch rate they become nigh-unplayable for everyone else.
Valve: Although the games would be high quality, Valve's perpetual development cycle would mean we'd be anticipating Pokemon Crystal's release in 2009.
Ubisoft: The two versions would consist of Tom Clancy's Pocket Monsters and Assassin's Monsters, both games requiring massive amounts of unnecessary stealth to complete. The third version? Imagine: Mudkipz.
Capcom: Pokemon Diamond: Championship Edition. Search your hearts, you know it to be true. And every starter would learn Sketch 8 times per game.
SquareEnix: Nomura takes over NPC design to ensure proper amount of belts and zippers. Red and Green re-released on every platform known to man.
Atlus: Level cap raised to 9999, Arceus available as a bonus boss after beating the game except its base HP is 1 billion. May's chest swells even further. Instead of evolving by level up, trade, etc Pokemon evolve by the trainer pulling out a gun and SHOOTING THEM IN THE HEAD.
Bethesda: A first-person RPG where NPCs now have voice acting. Despite using approximately five voice actors for the whole game, all is forgiven by the community after Professor Oak is voiced by Liam Neeson or Samuel L. Jackson. No Mutants Allowed threatens a boycott because Nintendo isn't publishing it, but eventually folds like a cheap suit.
SNK: Champion's party has 6 L100 max stat Pokemon. Chosen from the ingame legendaries. May be dual-published with Capcom.
PopCap: You thought Pokemon was addictive before...
Microsoft Game Studios: Instead of a RPG, a M-rated shooter with bullets, blood and breasts. A 17-point achievement for catching a shiny Pidgey ("Memetic Mutation"). Event Pokemon available for 240 Allards instead of being distributed for free over wi-fi.
Sony: 3-D graphics out the ying-yang because 2D is for suckers. You'd have to take out a second job to pay for stat drugs in game. The games would come on a proprietary format and Spiderman would be in the Elite 4. Kingler kept out of high-level play after everything attacks the weak... nah, too easy.
EA: Although the games would stay as they were (except maybe a PC port), Pokemon Stadium would be released every year. As a side effect, the announcer would provide such salient advice as "If you hit the Pokemon, they lose hit points".
Activision: If they actually bothered to release it because GameFreak wouldn't allow it to be
Valve: Although the games would be high quality, Valve's perpetual development cycle would mean we'd be anticipating Pokemon Crystal's release in 2009.
Ubisoft: The two versions would consist of Tom Clancy's Pocket Monsters and Assassin's Monsters, both games requiring massive amounts of unnecessary stealth to complete. The third version? Imagine: Mudkipz.
Capcom: Pokemon Diamond: Championship Edition. Search your hearts, you know it to be true. And every starter would learn Sketch 8 times per game.
SquareEnix: Nomura takes over NPC design to ensure proper amount of belts and zippers. Red and Green re-released on every platform known to man.
Atlus: Level cap raised to 9999, Arceus available as a bonus boss after beating the game except its base HP is 1 billion. May's chest swells even further. Instead of evolving by level up, trade, etc Pokemon evolve by the trainer pulling out a gun and SHOOTING THEM IN THE HEAD.
Bethesda: A first-person RPG where NPCs now have voice acting. Despite using approximately five voice actors for the whole game, all is forgiven by the community after Professor Oak is voiced by Liam Neeson or Samuel L. Jackson. No Mutants Allowed threatens a boycott because Nintendo isn't publishing it, but eventually folds like a cheap suit.
SNK: Champion's party has 6 L100 max stat Pokemon. Chosen from the ingame legendaries. May be dual-published with Capcom.
PopCap: You thought Pokemon was addictive before...
Tuesday, May 12, 2009
Time for some move updates
This is a modified and updated version of a post originally made on the GameFAQs Pokemon Diamond board on April 11, 2008. The original can be viewed here.
Every generation sees a few moves get modified in the name of competitive balance. Sometimes it's because of a mechanic change (like the Special split), sometimes it's in the name of nerfing stuff (like original Dig). But there's still a few moves that could use some tweaking, and that's where I come in.
Let's start with a prime complaint I see whenever people make 5th gen requests - HMs that aren't Surf or Waterfall blow, and the fact that you have to carry Tropius/Bibarel/HM whore du jour is a pain. So here's what I'd due with the HMs. (All numbers are Power/Acc/PP unless otherwise indicated).
Cut
Now: 55/95/25 Normal
I'd make it: 60/--/20 Steel
Thematically it makes sense as you need something sharp to cut stuff. Moving it into Swift territory makes it a decently usable move and beats up the one guy that uses evading Rocks. The only thing holding me back is that Scizor doesn't need any more help.
Fly
Now: 90/95/15 Flying
I'd make it: 90/100/15 Flying, bypasses Protect, impact goes last
In order to improve Fly, I stole a side effect from Shadow Force (which doesn't get used much anyway) and added the extra effect to provide a chance to miss 2 attacks. It'll still force switches, but if you Fly against a Machamp you won't get Stone Edged to death.
Strength
Now: 80/100/10 Normal
I'd make it: 80/100/10 Rock
Strength's out of battle effect involves moving rocks. The original battle animation involves hurling a rock at the opponent. You make Strength a Rock move, and Rock moves suddenly become usable in the Battle Frontier among other places.
Defog
Now: 15 PP, lowers opponent's evasion, removes battle obstacles and entry hazards on opponent's side
I'd make it: Would remove entry hazards on the user's side
I can't help but think this was an error on GameFreak's part, but they didn't fix it for Platinum so I dunno. Maybe in the remakes? Either that, or just dump the Fog altogether.
Rock Smash
Now: 40/100/15 Fighting, 50% lowers Defense one stage
I'd make it: 50/100/20, 100% lowers Defense one stage
Combination of "make it a usable early game move" and to provide a concept for a move that lets you take a couple of quick jabs before dropping the opponent with a power move like Manny Pacquiao (or Brock Lesnar, for the MMA crowd).
Rock Climb
Now: 90/90/20 Normal, 20% confuses
I'd make it: 90/100/20 Normal, 30% confuses
I thought about making it 100/100 but that slaughters Return. So we'll make it stop missing, and up the confusion chance by a mildly significant amount - the only problem is it completely obsoletes Body Slam.
And while I'm at it, let's fix some other moves as well.
Acupressure: 10% of increasing current stats, 10% to recover 50% of HP, 5% of Ancientpower boost, 5% nothing. Let's just make it the official move of Press Your Luck and get the "NO WHAMMIES" chant started on wi-fi.
Assist: If the Pokemon you get your move from is still alive, you get a 20% power boost because they're helping you out on the move.
Baton Pass: 20 PP, because I've never seen this used for more than 5 PP.
Brine: Becomes physical and learned by Bibarel. A move that doubles when your opponent is under 50% on your better and a move that cuts the opponent's HP in half? YES PLZ. Also makes Wake a bigger pain because Gyarados among others love this move.
Double Team: If this is going to be learned by everything that can learn a TM, it can't be so blatantly broken. The new effect would be that the next move is a guaranteed miss - a delayed Protect with the same failure odds.
Drain Punch: Gets an additional 5 base PP to bring it to parity with Giga Drain.
Fire/Ice/Thunder Fang: Originally I thought about making them elemental Body Slams, but that'd be too broken and ruin the concept of the elemental punches. At the very least bring them to parity with the punches - 75 power and 100 acc. They have two added effects, so...
Gastro Acid: If used on Slow Start, the affected Pokemon gets its stats restored. Regiphail no longer.
Hammer Arm: 100 accuracy and lose the Speed lowering. My fellow Canadian ranter Slowflake covered this (#15, link mildly NSFW) - why does every physical Fighting move have a drawback? Either power up Brick Break to 90 or fix Hammer Arm.
Knock Off: Knocks item off, then deals damage - make it like Swagger and Flatter where the boost occurs THEN the side effect.
Last Resort: Instead of being unlocked by using the other moves in your moveset, it'll get unlocked by going under 25% like a Salac Berry boost. If it's a Last Resort, you should be able to FIRE MAH LAZER in an act of desperation.
Natural Gift: Right now, it consumes the berry when used basically allowing it to be used once. If it's going to be the physical Hidden Power, let it keep the berry so you can use it multiple times.
Rapid Spin: If there are hazards on the user's side: +5 power for every layer of Spikes, changes to Rock type if Stealth Rock is down, and 30% of poison/Toxic if Toxic Spikes down. It'll provide incentive to use a Spinner (especially if they drop Stealth Rock).
Stealth Rock: Either ditch the multiplier for Rock weakness/resistance, or make it only kick in after it's used twice (6.25% dmg otherwise). As it stands right now, there's a pretty heated debate as to whether it needs the banhammer.
Tailwind: 1 speed stage boost for 3 turns? Not enough, especially given how rare it is. 5 turns and a 1-stage PRIORITY boost (where everything acts like Quick Attack)? That's a winner.
Every generation sees a few moves get modified in the name of competitive balance. Sometimes it's because of a mechanic change (like the Special split), sometimes it's in the name of nerfing stuff (like original Dig). But there's still a few moves that could use some tweaking, and that's where I come in.
Let's start with a prime complaint I see whenever people make 5th gen requests - HMs that aren't Surf or Waterfall blow, and the fact that you have to carry Tropius/Bibarel/HM whore du jour is a pain. So here's what I'd due with the HMs. (All numbers are Power/Acc/PP unless otherwise indicated).
Cut
Now: 55/95/25 Normal
I'd make it: 60/--/20 Steel
Thematically it makes sense as you need something sharp to cut stuff. Moving it into Swift territory makes it a decently usable move and beats up the one guy that uses evading Rocks. The only thing holding me back is that Scizor doesn't need any more help.
Fly
Now: 90/95/15 Flying
I'd make it: 90/100/15 Flying, bypasses Protect, impact goes last
In order to improve Fly, I stole a side effect from Shadow Force (which doesn't get used much anyway) and added the extra effect to provide a chance to miss 2 attacks. It'll still force switches, but if you Fly against a Machamp you won't get Stone Edged to death.
Strength
Now: 80/100/10 Normal
I'd make it: 80/100/10 Rock
Strength's out of battle effect involves moving rocks. The original battle animation involves hurling a rock at the opponent. You make Strength a Rock move, and Rock moves suddenly become usable in the Battle Frontier among other places.
Defog
Now: 15 PP, lowers opponent's evasion, removes battle obstacles and entry hazards on opponent's side
I'd make it: Would remove entry hazards on the user's side
I can't help but think this was an error on GameFreak's part, but they didn't fix it for Platinum so I dunno. Maybe in the remakes? Either that, or just dump the Fog altogether.
Rock Smash
Now: 40/100/15 Fighting, 50% lowers Defense one stage
I'd make it: 50/100/20, 100% lowers Defense one stage
Combination of "make it a usable early game move" and to provide a concept for a move that lets you take a couple of quick jabs before dropping the opponent with a power move like Manny Pacquiao (or Brock Lesnar, for the MMA crowd).
Rock Climb
Now: 90/90/20 Normal, 20% confuses
I'd make it: 90/100/20 Normal, 30% confuses
I thought about making it 100/100 but that slaughters Return. So we'll make it stop missing, and up the confusion chance by a mildly significant amount - the only problem is it completely obsoletes Body Slam.
And while I'm at it, let's fix some other moves as well.
Acupressure: 10% of increasing current stats, 10% to recover 50% of HP, 5% of Ancientpower boost, 5% nothing. Let's just make it the official move of Press Your Luck and get the "NO WHAMMIES" chant started on wi-fi.
Assist: If the Pokemon you get your move from is still alive, you get a 20% power boost because they're helping you out on the move.
Baton Pass: 20 PP, because I've never seen this used for more than 5 PP.
Brine: Becomes physical and learned by Bibarel. A move that doubles when your opponent is under 50% on your better and a move that cuts the opponent's HP in half? YES PLZ. Also makes Wake a bigger pain because Gyarados among others love this move.
Double Team: If this is going to be learned by everything that can learn a TM, it can't be so blatantly broken. The new effect would be that the next move is a guaranteed miss - a delayed Protect with the same failure odds.
Drain Punch: Gets an additional 5 base PP to bring it to parity with Giga Drain.
Fire/Ice/Thunder Fang: Originally I thought about making them elemental Body Slams, but that'd be too broken and ruin the concept of the elemental punches. At the very least bring them to parity with the punches - 75 power and 100 acc. They have two added effects, so...
Gastro Acid: If used on Slow Start, the affected Pokemon gets its stats restored. Regiphail no longer.
Hammer Arm: 100 accuracy and lose the Speed lowering. My fellow Canadian ranter Slowflake covered this (#15, link mildly NSFW) - why does every physical Fighting move have a drawback? Either power up Brick Break to 90 or fix Hammer Arm.
Knock Off: Knocks item off, then deals damage - make it like Swagger and Flatter where the boost occurs THEN the side effect.
Last Resort: Instead of being unlocked by using the other moves in your moveset, it'll get unlocked by going under 25% like a Salac Berry boost. If it's a Last Resort, you should be able to FIRE MAH LAZER in an act of desperation.
Natural Gift: Right now, it consumes the berry when used basically allowing it to be used once. If it's going to be the physical Hidden Power, let it keep the berry so you can use it multiple times.
Rapid Spin: If there are hazards on the user's side: +5 power for every layer of Spikes, changes to Rock type if Stealth Rock is down, and 30% of poison/Toxic if Toxic Spikes down. It'll provide incentive to use a Spinner (especially if they drop Stealth Rock).
Stealth Rock: Either ditch the multiplier for Rock weakness/resistance, or make it only kick in after it's used twice (6.25% dmg otherwise). As it stands right now, there's a pretty heated debate as to whether it needs the banhammer.
Tailwind: 1 speed stage boost for 3 turns? Not enough, especially given how rare it is. 5 turns and a 1-stage PRIORITY boost (where everything acts like Quick Attack)? That's a winner.
Friday, May 8, 2009
Did we need Heart Gold and Soul Silver? Really?
So despite my best efforts at misinformation, Yahoo Japan and Nintendo decided to announce that yes, they are remaking Pokemon Gold and Silver for a release in the fall in Japan, with the inevitable NA release probably next spring.
I used to have a running tally in my signature on the GameFAQs boards that added two weeks every time someone asked for a remake, and I tried to convince myself (and people on The Twitter, Joystiq et al) that Nintendo was more interested in trolling the obsessive fans and would end up releasing something more appealing to their expanded audience. Like Hey You Pikachu DS or Pokemon Channel 2.
But they went ahead and did it anyway. And as someone who played the second generation games more than would be healthy, I'm not sure if I'm happy about it.
Let's look at what great innovations the second generation brought:
- Events based on time of day and the day of the week
- The split of the Special stat into Special Attack/Defense
- Dark and Steel types
- Two regions in one game
- The coolest Pokemon
- Running legendaries
All of these things are either gigantic pains in the ass or were refined to be much better in the newer games. Having the clock worked out well until it killed the game's internal battery.
The Special stat, although pretty meaningful in the long run (it made Mewtwo only slightly broken instead of being a proto-Arceus) was upstaged by the split of moves in gen 4. There were barely any Dark and Steel types, and those were sacked away until the endgame anyway (Tyranitar, Houndoom, and Skarmory was a version exclusive).
Running legendaries were old the minute Raikou took off - they're supposed to be rare, but it shouldn't take me five hours or cloned Master Balls to get these things. And not only is it questionable - and unlikely - that they'll use the Crystal storyline so Suicune's going to be running around, but if the trend of making the GBA games unneeded (largely because of the DSi) continues the Latis will probably be running around in the post game too.
The coolest Pokemon? Purely debatable, and I spent most of the time on my original playthrough using Alakazam, Golem, Machamp, Lapras and Fearow to rape the game in half and stuff it through a mailbox (@igndotcom). Notice anything? Not a single GSC Pokemon. There were maybe ten usable families debuting in GSC plus a couple of trade evolutions, and they've spent two generations evolving everything else to make it usable. Feraligatr's good now because of the physical/special change giving him Waterfall and Ice Fang/Punch to play with, but Typhlosion's a one-note gimmick and Meganium is outclassed by everything, for one thing.
And finally, the concept of two regions in one game has done nothing but set an unnecessary expectation that sets off a torrent of bitching all over the internets and offline. If they had held off on doing it for one generation, it could have been done so well - and you would still have the prior games if you wanted to go to Kanto. As a result, the developers ran headfirst into the limitations of a dual GB/GBC game and the end result was two inferior continents. The description of the 2nd gem games as a half-assed Johto paired with a 16th-of-an-assed Kanto might be unfair to the developers, but the complete lack of branching (Johto) and a point (Kanto) is pretty clear.
Hell, there's more post-game content in Platinum, which has a whole 2.5 cities, 6 routes and the Cheating CPU Frontier. That little island has more content than Kanto, which can literally be beat start to finish in an hour and a half. (30 minutes if you Dodrio Mode it through Pokemon Stadium 2).
So the question becomes, am I going to buy the remakes? After all, when Diamond and Pearl came out, I pre-ordered both of them, one version each at two different places. I think I've figured out my plan of attack, though - especially as if I do end up getting them I'll probably end up FAQing them out of force of habit.
If there's a significant amount of content added - enough that both regions are anywhere near Sinnoh-sized - then I'll end up pre-ordering one (Gold, because I got Silver in 2000 and want something different) and hoping Best Buy re-runs the deal they did in Canada for Platinum where you get the player's guide for free. Because let's face it, 624 page guides are cool. Otherwise... we'll throw a Garchomp at the bridge when we get there.
Still, I can't help but wonder what the 5th generation would have if they took all the effort around remaking games and focus it on making a good 5th generation. Or maybe they'll bring in a Flare Blitz tutor Flareon can't use and not evolve Farfetch'd again.
It's not going to stop me from speculating about the remakes here either.
I used to have a running tally in my signature on the GameFAQs boards that added two weeks every time someone asked for a remake, and I tried to convince myself (and people on The Twitter, Joystiq et al) that Nintendo was more interested in trolling the obsessive fans and would end up releasing something more appealing to their expanded audience. Like Hey You Pikachu DS or Pokemon Channel 2.
But they went ahead and did it anyway. And as someone who played the second generation games more than would be healthy, I'm not sure if I'm happy about it.
Let's look at what great innovations the second generation brought:
- Events based on time of day and the day of the week
- The split of the Special stat into Special Attack/Defense
- Dark and Steel types
- Two regions in one game
- The coolest Pokemon
- Running legendaries
All of these things are either gigantic pains in the ass or were refined to be much better in the newer games. Having the clock worked out well until it killed the game's internal battery.
The Special stat, although pretty meaningful in the long run (it made Mewtwo only slightly broken instead of being a proto-Arceus) was upstaged by the split of moves in gen 4. There were barely any Dark and Steel types, and those were sacked away until the endgame anyway (Tyranitar, Houndoom, and Skarmory was a version exclusive).
Running legendaries were old the minute Raikou took off - they're supposed to be rare, but it shouldn't take me five hours or cloned Master Balls to get these things. And not only is it questionable - and unlikely - that they'll use the Crystal storyline so Suicune's going to be running around, but if the trend of making the GBA games unneeded (largely because of the DSi) continues the Latis will probably be running around in the post game too.
The coolest Pokemon? Purely debatable, and I spent most of the time on my original playthrough using Alakazam, Golem, Machamp, Lapras and Fearow to rape the game in half and stuff it through a mailbox (@igndotcom). Notice anything? Not a single GSC Pokemon. There were maybe ten usable families debuting in GSC plus a couple of trade evolutions, and they've spent two generations evolving everything else to make it usable. Feraligatr's good now because of the physical/special change giving him Waterfall and Ice Fang/Punch to play with, but Typhlosion's a one-note gimmick and Meganium is outclassed by everything, for one thing.
And finally, the concept of two regions in one game has done nothing but set an unnecessary expectation that sets off a torrent of bitching all over the internets and offline. If they had held off on doing it for one generation, it could have been done so well - and you would still have the prior games if you wanted to go to Kanto. As a result, the developers ran headfirst into the limitations of a dual GB/GBC game and the end result was two inferior continents. The description of the 2nd gem games as a half-assed Johto paired with a 16th-of-an-assed Kanto might be unfair to the developers, but the complete lack of branching (Johto) and a point (Kanto) is pretty clear.
Hell, there's more post-game content in Platinum, which has a whole 2.5 cities, 6 routes and the Cheating CPU Frontier. That little island has more content than Kanto, which can literally be beat start to finish in an hour and a half. (30 minutes if you Dodrio Mode it through Pokemon Stadium 2).
So the question becomes, am I going to buy the remakes? After all, when Diamond and Pearl came out, I pre-ordered both of them, one version each at two different places. I think I've figured out my plan of attack, though - especially as if I do end up getting them I'll probably end up FAQing them out of force of habit.
If there's a significant amount of content added - enough that both regions are anywhere near Sinnoh-sized - then I'll end up pre-ordering one (Gold, because I got Silver in 2000 and want something different) and hoping Best Buy re-runs the deal they did in Canada for Platinum where you get the player's guide for free. Because let's face it, 624 page guides are cool. Otherwise... we'll throw a Garchomp at the bridge when we get there.
Still, I can't help but wonder what the 5th generation would have if they took all the effort around remaking games and focus it on making a good 5th generation. Or maybe they'll bring in a Flare Blitz tutor Flareon can't use and not evolve Farfetch'd again.
It's not going to stop me from speculating about the remakes here either.
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