Showing posts with label black/white gameplay. Show all posts
Showing posts with label black/white gameplay. Show all posts

Thursday, April 28, 2011

Poke-continuty

Update from previous post: Beat FFIII thanks to a metric shedload of job grinding. Decided not to go for 100% completion because that requires Onion equipment, pretty much. Started into Strange Journey but got sidetracked pretty badly by a little thing called "I didn't know it acted like a roguelike".

So I decided to finally get 646 in the Pokedex instead. And let's go inside the numbers...

2: Number of consecutive hours I spent in the Pokeshifter minigame. 6 at a time is a pain, but logical. Also, the number of times I had to recharge my DS Lite during the procedure (thank you Easter holiday for making it that I could do it without getting in trouble at work).

210: Number of Pokemon, at least, that I ended up Shifting (I went from box 8 to 15, you do the math.)

13: Number of levels my Giant Chasm Ditto grew in the process of breeding the Pokemon that I sent in, which were largely final form.

12: The Route used for grinding. One long stretch of grass that it's easy to trigger Audino grinding with? Probably saved me a good 3 hrs when compared to doing it in the Giant Chasm.

24,922: Amount of experience earned by a L1 Duskull holding a Lucky Egg when it kills an Audino at L49.
30: The number of levels a Fast group Pokemon (such as Duskull) gets from 24,922 exp.
06: The TM that makes these numbers possible (Toxic).

And finally 1 gets four facts:
- The number of times I dropped my DS
- The amount of hours since I last saved and thus lost the progress
- The number of Nintendo World Report writers who said "Goddamn" upon seeing the screenshot I took in celebration...
- And the number of Pokemon from my first 3rd generation file that I still have, and is now sitting in box 14 or something - Blair the Blaziken.

I first spoke of Blair in 2003, in the Universal RS Adventure Archives over at the still-flailing Azure Heights forums. Because of the data cutoff necessitated by going from GBC to GBA, and the notoriously dead batteries of GSC games, it's the longest-lasting Pokemon I've owned. I yanked it out of Pokemon Box in 2008, Pal Parked it up to Diamond, then over to Platinum when that superseded Diamond in 2009 and now to White.

Its nature sucks (Gentle: +SpDef, -Def), its effort is jacked to hell because I used it ingame before EV reducing berries got that effect, and I think its moveset is something like Bulk Up/Slash/Flamethrower/Brick Break. I don't even want to know what its IVs are, but if I find out it's triple 31 or something I might cry. Still, I've had that Blaziken since I was in my freshman year of university, I was still working at libraries and the Toronto Maple Leafs were making something allegedly called the "playoffs".

Hell, if R/S allowed you to see the date of acquisition mine would say March 19/03. That's the launch day of Pokemon Ruby and Sapphire in Canada, or at least when EB Games called me to pick up my preorder (it's the 2nd game I ever pre-ordered, with Zelda: Wind Waker being # 1). I'm never letting it go, and that's pretty much the only Pokemon I'll say that for.

(Yes, even my uber-rare Wish/Heal Bell Lickitung from the New York Nintendo World - back when it was the Pokecenter, I think - could be available. One of these days, I'm going to open the Pokemon equivalent of Ebay and let it run like the lady who sold a mint Stadium Events for the NES for $22k.)

But what I can't wait for is the inevitable RSE remakes next gen. I'm going to send Blair back home, and probably create a time paradox in the process. But I don't care. It's already had a long journey through time - or so says its status screen in White - so it's only a few more years until it'll return. I don't know if GameFreak will include some sort of easter egg for people who manage to hang onto a Pokemon that long, but we'll just have to wait to find out.

Is there anyone else out there who still has a Pokemon that knows what it's like to play with an Afterburner light? Let me know in the comments.

Saturday, March 19, 2011

How to fill a 'dex in 12 days

Due to some RL issues, I've been unable to update for a while (as you can tell), but those have largely been resolved - so I just had a mild case of writer's block (and concentrating on playing the US White). In fact, I've put 56 hours onto the game clock since the 6th, not even counting the time I've lost soft-resetting for what have you (usually non-sucky natures).

In fact, I managed to fill the entire Unova-dex last night, finishing with Hydreigon. And people are accusing me of having no life. Admittedly, that was true for the first few days, but that always happens with a hot new release.

But let's face facts:
1) If you catch everything possible in every area and explore the optional areas, you'll have a caught count of 100+ by the first credits. The second credits fill in about 15 more, and throw enough money at you that you can afford to buy full sets of vitamins to dope up Woobat and Swadloon for their happiness evolution. That takes about an hour per route/cave. (If you're going for Cryoganal, catch something at level 31 and use a Repel). This takes an hour a route and maybe 45 minutes for Cryo.

2) The GTS, despite having its share of L9 Reshiram requests, actually works decently well if you're throwing something up and making an offer. I was able to get both my Gothitelle and Mandibuzz by throwing up their counterpart - I got them in a half hour. Then the game speeds up breeding for foreign Pokemon, so...

3) As mentioned, the Lucky Egg does a LOT to speed things up. I wouldn't have been able to take Deino up to its final form without getting 6k experience in Audino punting.

4) Speaking of Audino... even in the late game you've got 3/4 odds of finding something that gives anywhere from 2k to 4k base experience in the low 40s. Vanilluxe certainly enjoyed it, at least. Generally, once something's in the late 30s it can survive to get KOs on the Route 12 Audinos (easiest to trigger since there's only one long patch of grass).

5) The new experience curve set up a situation where I got 10k experience for a freshly hatched L1 Pokemon while holding the Exp Share. Or 23 levels. I could probably do more if I had done it with the Elite 4. And now that I realize the Stadiums fill up quite dramatically post-credits - with L67 Pokemon and trainers who randomly hand you PP Max for no readily apparent reason, not that I'm complaining - there's a fresh source of Exp Share abuse daily.

6) I still have my import Black for Reshiram, Tornadus and trade evos + a second DS. That's all I used it for, though.

So add all that up, and yes - it's possible to complete a regional Pokedex in two weeks. Especially when you commute to work and have an hour lunch at said work.

Friday, December 31, 2010

Dueling Version Exclusives

Now that we have a release date of 3/6 and even knowledge of when the gerbils and Celebi are being released (and those events have already leaked), a lot of people are going to have to make the decision on what version to buy.

Not to be racist, but I'm going with White on this one because I value White Forest and it making sure I have to do less Pokeshifting than I would with Black. Wanna know why? Here's the list.

But I had to resort to deciding based on the additional Pokemon, because looking at the version exclusives in this gen didn't help one bit.

Pre-National
Note: Monmen/Churine (the Grass-types) are not version exclusive as they can be ingame traded for each other in the respective versions.

Psychic types
White: Yuniran/Daburan/Rankurusu
Black: Gothimu/Gochimiru/Gochiruzeru
Stat wise, White gets the advantage on Special Attack (105 in the first form? Yowza) and HP, but Black's have the advantage on speed although neither one is fast by any means. The kicker is the ability advantage - there are way more situations where Magic Guard or even Dustproof will come in handy than Frisk ever will. 
Advantage: White

Flying types
White: Washibon/Wargle (Normal/)
Black: Baruchai/Barujiana (Dark/)
Oooh, a Dark type. Except the only thing that kept Wargle Low in the tier list was the location and late evo - Wargle especially is absolutely amazing post-National as it can actually do damage. Baruchai's offensive stats, as previously mentioned, are TERR-IBLE.
Advantage: White

Flying type Legendary Genies
White: Voltolos (Electric/)
Black: Tornolos (no dual type)
Both having identical stats means it comes down to typing and movepool - and Voltolos having the advantage of STAB Thunderbolt out of the box when you get it + just enough Special moves to be usable gives it the win.
Advantage: White

Version Mascot Dragons
White: Zekrom (Electric/)
Black: Reshiram (Fire/)
These things were designed to be perfectly identical to each other, and it works out pretty well. I do have to give the edge to Reshiram since it can super-effect the only thing that resists its other STAB - although quite frankly, 100 power off a base 150 Attack stat is going to KO whatever hits it anyway.
Slight advantage: Black

Tuesday, November 30, 2010

Black/White Ingame Tier List; The Special types

Part 2: The Special Types

You saw the Physical types last time, so let's go with the Special types for now. Note that I've also updated Part 1 with first location data (which I've worked into the listing for the Special types).

Monday, November 29, 2010

Black/White Ingame Tier List: The Physical types

Since Black and White's release, Smogon has been running a thread to determine an ingame tier list for Black/White to correspond with similar lists they have created for other generations. I've chipped in a few times, but after what is now my 6th playthrough of Black and White, I think I've furrowed out the best Pokemon of each type in the game.

The main factors for a good ingame Pokemon:
1) How faster am I getting through the game by using them? Higher offensive stats, or more move type variety, or learning awesome moves, means you rank higher.
2) How soon can I start using them in their final form? Happiness evolutions, evolving at ridiculous levels or trade evolving hurts their placement (though not as much as it would with the GTS being available).
3) As a type, are they useful for clearing Gyms/Elite 4 members? If you have access to Fighting, Ghost, or Dragon moves, it certainly helps.

This is strictly for getting to the end credits for the first time, and only ranks Pokemon that you are guaranteed to encounter ingame. So Zoroa and event Pokemon (read: Victini) are flat out. The same goes with the version mascots (since they last a whole 2 battles at most), and of course DQs the two Pokemon that can only be encountered legally postgame at L70/75 (Kyruem and Landorus).

Since this is going to be a long post, I'm splitting it into two entries - this one will be the pre-4th gen physical types (Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost and Steel). In the case of dual-types, their stronger STAB gets priority, with the determination on the "however I feel like it" methodology.. The ranking is a simple 3 tier system: High, Mid or Low, unlike the Smogon system.

Tuesday, October 19, 2010

Killing It With Fire

Or: How I Learned To Stop Worrying And Love Darumakka

As promised, I decided to mono-type run Black shortly after solving the White gametape as much as I could. The rules where simple: Only Fire-type Pokemon can obtain experience points during the game, except for one Double battle that is mandatory before I could get a 2nd Fire-type. Other Pokemon can be used but strictly for HM muling.

In order of obtaining, the team was:
1) Pokabu family
2) Yanappu/Baoppu (the former is the Grass monkey that took the Exp in the mandatory double battle. Latter is the Fire monkey.)
3) Victini
4) Darumakka
5) Hitomoshi family (aka The Candle)
6) Meraruba family
7) Reshiram (where Baoppu got ditched)

There is one Pokemon eligible but I didn't use due to obtaining it late: Kuitaran (the Anteater).

In order of awesomeness and ingame tiering, the order goes something like this:

Sir-Not-Available-Anynore Tier: Victini
Fire/Psychic is a great offensive type combo, although Victini's best Psychic move goes Confusion -> Zen Headbutt -> Psychic by TM in the East Isshu area. It was my main anti-Water between Grass Knot as soon as I got it and Thunderbolt in the Surf area. Of course, it's not available anymore until the NA launch, so... yeah.

God Tier: Darumakka/Hihidaruma
One word: Wow.

Sure, his baby form has Hustle. Sure, the result of Hustle is that his Rock Tomb is about as accurate as a Obama biography produced by Fox News. But when it hits, it hits HARD. I was able to stick with Fire Punch pretty much from L22 on as both forms have an innate Attack boost, and mine was Adamant (perfect nature for Encourage ones) running a 140 base Attack. Moveset was Fire Punch, Dig, Rock Tomb/Slide, and Strength until I could use Earthquake (again, postgame).

Good Tier: Pokabu line, Reshiram
You might be wondering why a cover legendary is on the same tier as a starter relatively assumed to be the 3rd best Fire/Fighting starter ever. Simply put, you can't play this way without the former, and the latter gets 2 battles total before you see the credits for the first time. That and the Fighting type STAB actually made him useful against the Dragon gym, and it could run Wild Bolt (off TM 93) with its high HP. Moveset at the end: Nitro Charge, Brick Break, Wild Bolt, Dig/EQ for Enbuoo and Dragon Pulse/Flamethrower/Extrasensory/Fly for Reshiram.

Needs Babying tier: Baoppu, Hitomoshi, Meraruba
In order of severity:
- Baoppu was the weak link most of the way, especially since I wanted Crunch on it for some perverse reason which means keeping it until L43. I couldn't even grind it up with the free Lucky Egg because I needed Acrobat to be high-powered (which means no items on it). It picked up upon evolution but the lack of a dual type and no real ability while equipped with Acrobat kills it. Moveset: Flame Burst, Acrobat, Crunch, Grass Knot

- Hitomoshi is bad, but the final form is a) badass, and b) available at level 41 if you get a good draw on the dust. Will-O-Wisp + Evil Eye (50 pwr special Ghost, 2x if the opponent has a status) was a good combo, but you get Shadow Ball shortly after it so that becomes the go-to attack. Flame Body was also appreciated for random burns + egg hatching (see below). Moveset: Shadow Ball, Flame Burst, Solarbeam, Will-O-Wisp

- Oh god, Meraruba. Sure, it evolves into a badass (Ungamoth) but that happens at level 59. The irritating part is that its main moves as a baby are all physical, and that is the better attacking stat, but the final form is base 130 SA so I ended up ditching mine in the post-game and soft-resetting for a Modest one in the Ancient Cave. Still, seeing something go from L1 to L24 in one Pokemon because of the new experience formula and the Exp Share? Awesome. Moveset: Bug Bite, Nitro Charge, Return, Leech Life (Meraruba) - Flamethrower, Bug Buzz, Psychic, Butterfly Dance as Ungamoth.

 Other things I've learned in the run:
- Gyms that give you hell: 1st (obviously, that's what its there for), 8th. And that's it. You're going to beat 2, 3, 4, and 7, 6 is neutral, and the 5th uses a Ground/Steel as the main Pokemon in which you can win a damage race.

- I was able to go through the game with just 1 HM, except for a few items and the whole getting Meraruba/TM 24 sequence needing a Water-type for Surf. Cut's last use was around the 4th gym, and all of the Surf areas pre-first credits are optional. Love it.

- As mentioned, there's a new experience curve that is still being worked out, but the offshoot is that if you are lower leveled than what you get experience from, you get more points. Proof of this is that I got Meraruba immediately after getting Surf, and it was even with the team by the time I returned to the main game.

- Nothing warmed my heart more than seeing the champ use 3 Bugs.

- Can a brother get a Flamethrower TM earlier? Like maybe, I dunno, before the Elite 4?

- Even with the EXP curve, Kuitaran has the problem of a better Special Attack and a largely physical movepool. Hopefully Gray's move tutors are kinder to him. Then again, there's a whole class of Pokemon I'd probably have to trade eggs in for an ingame run - including Wargle. Sad end.

Saturday, September 25, 2010

Black/White launch week awards *SPOILERS*

Confession time: I've been playing White for the last several days. I went with it over Black for now because quite frankly, it showed up first. And apparently I'm not alone, since about 3.6 million people have bought the game in Japan already by "press" time.

Right now, I just finished the 6th badge and am rocking a full party, though I could use a Flyer. I'll list them after the break since there's spoilers involved. But right now, I think I'm far enough along to hand out some preliminary awards

Best Mea Culpa:
Me.

What can I say, the spanish dude got it right. Props to him... I still cannot fathom how he got the leaks of the Pokemon, but he did. Serebii Joe needs to chill, though - surely you have a site to run, there's no reason to spend several hours a day posting on GameFAQs, of all places.

Best incident of self-inflicted gunshot wound:
To Nintendo of America for sending DMCA takedown notices to PokeBeach and Serebii. News flash guys, this is 2010. Stuff leaks. Not even Apple is immune to leaks, and they decapitate the leakers when they catch them and hang their heads from 1 Infinite Loop as a warning to others.

Both sites got nailed for posting pre-release stuff from 2ch, not sprites as is to be believed, but using the DMCA as a club instead of tightening your own security or starting a Smash Dojo-equivalent site to get ahead of the leakers is a pretty cheap shot. And why does the UK allow this to happen to Joe? I almost wish I had the kind of free time to run my own news site/podcast, if only because I could mock them for trying to run a takedown on a site that's not in US jurisdiction.
(Last warning: Everything after the jump could be considered a spoiler.)